Vending machine, snacks (Crane 173) ID:177: Difference between revisions

added how-to-stock section
(Add user instructions)
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==Specs==
==Specs==


*PosiVend<sup>TM</sup> guaranteed delivery system
*PosiVend™ guaranteed delivery system
*Product capacity up to 672 items
*Product capacity up to 672 items
*Free-vend, cash, credit or debit card capable
*Free-vend, cash, credit or debit card capable
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==Usage==
==Usage==
<br /><blockquote>'''<big>⚠</big> Caution: Never shake, rock, or tip the vending machine. It weighs a lot more than you, and you will be hurt or killed when it lands on you. You won't get free product, and if it's jammed, someone with a key can make it right. Do not die for a bag of chips.'''</blockquote>
<blockquote><br /></blockquote>
{| class="wikitable"
!'''<big>⚠</big> Caution: Never shake, rock, or tip the vending machine. It weighs a lot more than you, and you will be hurt or killed when it lands on you. <big>⚠</big>'''


=== Cash (Cold hard coinage) ===
'''You won't get free product, and if it's jammed, someone with a key can make it right. Do not die for a bag of chips.'''
|}


==== Short Version: ====
===Cash (Cold hard coinage)===
 
====Short Version:====
Insert coin(s), make selection, get product.
Insert coin(s), make selection, get product.


==== Longer Bikeshed Version: ====
====Longer Bikeshed Version:====


# Insert coins to add sufficient credit.
#Insert coins to add sufficient credit.
#* At any point press the coin return to end the transaction and receive a refund for any credit.
#*At any point press the coin return to end the transaction and receive a refund for any credit.
# Make a selection
#Make a selection
# If sufficient credit, attempt vend:
#If sufficient credit, attempt vend:
## If laser break-beam is triggered, vend assumed successful, transaction finalized and change provided as necessary.
##If laser break-beam is triggered, vend assumed successful, transaction finalized and change provided as necessary.
## If laser break-beam is NOT triggered, mark selection sold out, Goto 2.
##If laser break-beam is NOT triggered, mark selection sold out, Goto 2.
# Profit?
#Profit?


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=== Protocoin (using member RFID card) ===
===Protocoin (using member RFID card)===


==== Short Version: ====
====Short Version:====
Tap member card, make selection, get product.
Tap member card, make selection, get product.


==== Longer Bikeshed Version: ====
====Longer Bikeshed Version:====
 
#Establish Protocoin balance on Spaceport [https://my.protospace.ca/paymaster Paymaster],
#Tap member card on indicated reader,
#*Spacevend controller will query Spaceport and display user's name and Protocoin balance.
#*At any point press the coin return to end the transaction and receive a refund for any credit.
#Make a selection:
#*If sufficient balance:
#**Submit 'spend' transaction to Spaceport for selection value:
#***If ''transaction'' successful, add cash balance to the vending controller (escrow), and attempt vend:
#***#If vend successful, Finalize transaction.
#***#If vend unsuccessful, mark sold out and return to 3.
#Definitely profit.
 
== Stocking the machine ==
 
=== The short version: ===
 
# Acquire vendible goods, keep the receipt.
# Load goods in the vending machine.
# Submit receipt to payme@ to be reimbursed.
 
<br />
 
=== The longer version with multiple considerations and processes when stocking the machine: ===
 
==== Selecting and Sourcing wares ====
 
* Check machine: What is sold out/moving fast?
* Before buying check existing inventory first - Located inside vending machine basement, on top of fridge, and in overstock cabinet located in fabric room.
* Try to get items in wholesale/bulk/on sale. General guideline: Spend less than $1.00/item for chips/chocolate bars, less than $2.00 for premium snacks.
** Consider how fast can we go through a case before expiry dates? Bulk pricing is great until you have 20 pounds of expired nougat.
* What do people want (todo: forum poll, history tracking/analytics)
* Non-snacks: PPE often successful: Safety glasses, n95 masks.
* Physical size limitations - Most standard snacks/chips/bars work, but larger/rigid boxes might not. Check first.
 
==== Communicate intent ====
 
* Announce purchase plans to ensure not double-buying
 
==== Purchase Stuff ====
 
* Commonly sourced from Wholesale club, Costco, Dollarama (sells candy as a loss leader), Princess Auto (Bulk PPE)
* Keep the receipt for anything you buy.
** May need to return items.
** Need receipt to be reimbursed.
 
* Write down the effective cost of overstock on the case so the next person knows the correct vending price/slot.
** eg. 24 pack of chocolate bars for $19.99 + tax = $20.99 / 24 =  <u>$0.88 cost</u> on the box.
 
==== Effective Pricing ====
 
* Aim for low-mid convenience store pricing. Some profit to justify the effort to fill the machine, power, and floor space.
* Usually 25-50% profit margin for snacks, close to 0% for PPE.
* 2024 example: Chocolate bar wholesale cost $0.95. Vend price at least $1.25.
* Consider discounting vend price down to cost to move end-date items more quickly
 
<br />
 
==== Loading the machine ====


# Establish Protocoin balance on Spaceport [https://my.protospace.ca/paymaster Paymaster],
# Acquire the key from the wall lockbox using code from the vending squad or directors lastpass
# Tap member card on indicated reader,
# Use key to unlock door handle until handle pops out slightly, then pull handle fully outward to unlock until door swings out freely.
#* Spacevend controller will query Spaceport and display user's name and Protocoin balance.
# Put machine in Service Mode:
#* At any point press the coin return to end the transaction and receive a refund for any credit.
#* Entering ''Service Mode'' will allow pricing/settings changes, as well as automatically reset any 'sold out' or 'jammed' errors.
# Make a selection:
#* Inside near top of electronics area is a cylindrical white pull-switch.
#* If sufficient balance:
#*# Pull out: ''Service mode''
#** Submit 'spend' transaction to Spaceport for selection value:
#*# Push in: ''Normal mode''
#*** If ''transaction'' successful, add cash balance to the vending controller (escrow), and attempt vend:
#* Change prices: Outside the scope of this how-to. See manual pdf or instructions printed inside door.
#***# If vend successful, Finalize transaction.
# Pull out and lower product shelf to make loading much easier:  
#***# If vend unsuccessful, mark sold out and return to 3.
## Slightly lift front of shelf while pulling towards yourself past retention detent (like a desk keyboard tray)
# Definitely profit.
## Pull out shelf approximately 3-4 toast until able to tilt downwards 1.5 toast where it will stably rest.
##* '''<big>⚠</big> Do not remove shelf completely, it has wires that need to be disconnected or the machine will be damaged.'''
# Stock items in slots ensuring each item leans backwards and stays within one 'coil' of the vend helix.
# Lift shelf back to level position, then slide back into machine and lift over detent until secured.
# Repeat steps 4-5 for each shelf, then reverse steps (3-1) to reassemble machine
#* Ensure machine is placed back in Normal mode
#* Close door firmly (the last few decitoast takes some force
#* Remove key and push latch handle fully in to re-lock door.
#* Return key to lock box


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